@@ -23,8 +23,8 @@ void create_player(Player* p, Client* c){
p->maxLife = 100;
p->speed = 1;
p->classicBomb = 1;
- p->mine = 1;
- p->remoteBomb = 1;
+ p->mine = 0;
+ p->remoteBomb = 0;
p->maxBomb = 2;
p->nbBomb = 0;
p->bombUp = 0;