@@ -325,6 +325,8 @@ void stop_game(Game* g) {
pthread_mutex_unlock(&playerMutex[(g->index * MAXPLAYER) + i]);
}
//Libere la memoire
+ object_clean(g->object);
+ free(g->object);
for (int i = 0; i < g->width; i++) {
free(g->map[i]);