/* * File: object.h * Author: Arthur Brandao * * Created on 7 décembre 2018 */ #ifndef OBJECT_H #define OBJECT_H /* --- Include --- */ #include "constante.h" /* --- Constante --- */ #define OBJ_BCLASSIC 0 #define OBJ_BMINE 1 #define OBJ_BREMOTE 2 #define OBJ_BOMBUP 3 #define OBJ_BOMBDOWN 4 #define OBJ_FIREPOWER 5 #define OBJ_SCOOTER 6 #define OBJ_BROKENLEG 7 #define OBJ_LIFEUP 8 #define OBJ_LIFEMAX 9 #define OBJ_MAJOR 10 /* --- Structure --- */ typedef struct obj_node obj_node; struct obj_node{ int type; int x; int y; obj_node* prev; obj_node* next; }; typedef struct{ obj_node* first; obj_node* last; int size; }Object; /* --- Fonctions --- */ void object_ini(Object*); obj_node* object_add(Object*, int, int, int); obj_node* object_search(Object*, int, int, int); void object_delete(Object*, obj_node*); void object_clean(Object*); #endif /* OBJECT_H */