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- /*
- * File: player.c
- * Author: Arthur Brandao
- *
- * Created on 28 novembre 2018
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include "player.h"
- void create_player(Player* p, Client* c){
- //Initialisation valeurs
- p->id = c->id;
- p->cli = c;
- p->x = 0;
- p->y = 0;
- p->life = 100;
- p->maxLife = 100;
- p->speed = 1;
- p->classicBomb = 1;
- p->mine = 0;
- p->remoteBomb = 0;
- p->maxBomb = 2;
- p->bombUp = 0;
- p->bombDown = 0;
- p->firePower = 0;
- p->scooter = 0;
- p->brokenLeg = 0;
- p->lifeMax = 0;
- p->lifeUp = 0;
- p->major = false;
- }
- void delete_player(Player* p){
- //Rien a faire actuellement
- }
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