player.c 4.5 KB

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  1. /*
  2. * File: player.c
  3. * Author: Arthur Brandao
  4. *
  5. * Created on 28 novembre 2018
  6. */
  7. #include <stdio.h>
  8. #include <stdlib.h>
  9. #include "player.h"
  10. #include "object.h"
  11. void create_player(Player* p, Client* c){
  12. //Initialisation valeurs
  13. p->ini = true;
  14. p->id = c->id;
  15. p->cli = c;
  16. p->x = 1;
  17. p->y = 1;
  18. p->life = 100;
  19. p->maxLife = 100;
  20. p->speed = 1;
  21. p->classicBomb = 1;
  22. p->mine = 1;
  23. p->remoteBomb = 0;
  24. p->maxBomb = 2;
  25. p->nbBomb = 0;
  26. p->bombUp = 0;
  27. p->bombDown = 0;
  28. p->firePower = 0;
  29. p->scooter = 0;
  30. p->brokenLeg = 0;
  31. p->lifeMax = 0;
  32. p->lifeUp = 0;
  33. p->major = 0;
  34. p->bomb = malloc(sizeof(Object));
  35. object_ini(p->bomb);
  36. }
  37. void describe_player(Player* p, JsonEncoder* desc){
  38. JsonEncoder* bonus = malloc(sizeof(JsonEncoder));
  39. JsonArray* bm = malloc(sizeof(JsonArray));
  40. //Initialisation
  41. ini_encoder(desc);
  42. ini_encoder(bonus);
  43. ini_array_encoder(bm);
  44. //Calcul bonus malus
  45. if(p->bombUp > 0){
  46. add_string(bonus, "class", "bomb_up");
  47. add_integer(bonus, "number", p->bombUp);
  48. add_array_object(bm, bonus);
  49. clean_json_encoder(bonus);
  50. }
  51. if(p->bombDown > 0){
  52. add_string(bonus, "class", "bomb_down");
  53. add_integer(bonus, "number", p->bombDown);
  54. add_array_object(bm, bonus);
  55. }
  56. if(p->firePower > 0){
  57. add_string(bonus, "class", "fire_power");
  58. add_integer(bonus, "number", p->firePower);
  59. add_array_object(bm, bonus);
  60. clean_json_encoder(bonus);
  61. }
  62. if(p->scooter > 0){
  63. add_string(bonus, "class", "scooter");
  64. add_integer(bonus, "number", p->scooter);
  65. add_array_object(bm, bonus);
  66. clean_json_encoder(bonus);
  67. }
  68. if(p->brokenLeg > 0){
  69. add_string(bonus, "class", "broken_leg");
  70. add_integer(bonus, "number", p->brokenLeg);
  71. add_array_object(bm, bonus);
  72. clean_json_encoder(bonus);
  73. }
  74. if(p->lifeUp > 0){
  75. add_string(bonus, "class", "life_up");
  76. add_integer(bonus, "number", p->lifeUp);
  77. add_array_object(bm, bonus);
  78. clean_json_encoder(bonus);
  79. }
  80. if(p->lifeMax > 0){
  81. add_string(bonus, "class", "life_max");
  82. add_integer(bonus, "number", p->lifeMax);
  83. add_array_object(bm, bonus);
  84. clean_json_encoder(bonus);
  85. }
  86. if(p->major > 0){
  87. add_string(bonus, "class", "major");
  88. add_integer(bonus, "number", p->major);
  89. add_array_object(bm, bonus);
  90. clean_json_encoder(bonus);
  91. }
  92. //Ajout valeur
  93. add_integer(desc, "id", p->id);
  94. add_integer(desc, "life", p->life);
  95. add_integer(desc, "maxLife", p->maxLife);
  96. add_integer(desc, "speed", p->speed);
  97. add_integer(desc, "currentNbClassicBomb", p->classicBomb);
  98. add_integer(desc, "currentNbMine", p->mine);
  99. add_integer(desc, "currentNbRemoteBomb", p->remoteBomb);
  100. add_integer(desc, "maxNbBomb", p->maxBomb);
  101. add_array(desc, "bonus-malus", bm);
  102. //Nettoyage
  103. clean_json_array(bm);
  104. free(bonus);
  105. free(bm);
  106. }
  107. void describe_short_player(Player* p, JsonEncoder* desc){
  108. char pos[40];
  109. //Creation chaine
  110. memset(pos, 0, 40);
  111. snprintf(pos, 40, "%d,%d", p->x, p->y);
  112. //Creation JSON
  113. ini_encoder(desc);
  114. add_integer(desc, "id", p->id);
  115. add_string(desc, "pos", pos);
  116. }
  117. void add_player_object(Player* p, int type){
  118. switch(type){
  119. case OBJ_BCLASSIC:
  120. p->classicBomb++;
  121. break;
  122. case OBJ_BMINE:
  123. p->mine++;
  124. break;
  125. case OBJ_BREMOTE:
  126. p->remoteBomb++;
  127. break;
  128. case OBJ_BOMBUP:
  129. p->bombUp++;
  130. p->maxBomb++;
  131. break;
  132. case OBJ_BOMBDOWN:
  133. p->bombDown++;
  134. if(p->maxBomb > 1){
  135. p->maxBomb--;
  136. }
  137. break;
  138. case OBJ_FIREPOWER:
  139. p->firePower++;
  140. break;
  141. case OBJ_SCOOTER:
  142. p->scooter++;
  143. p->speed++;
  144. break;
  145. case OBJ_BROKENLEG:
  146. p->brokenLeg++;
  147. if(p->speed > 1){
  148. p->speed--;
  149. }
  150. break;
  151. case OBJ_LIFEUP:
  152. p->lifeUp++;
  153. p->maxLife = (int) p->maxLife * 1.1;
  154. break;
  155. case OBJ_LIFEMAX:
  156. p->lifeMax++;
  157. p->life = p->maxLife;
  158. break;
  159. case OBJ_MAJOR:
  160. if(p->major == 0){
  161. p->major = 1;
  162. }
  163. break;
  164. }
  165. }
  166. void delete_player(Player* p){
  167. p->cli = NULL;
  168. p->ini = false;
  169. object_clean(p->bomb);
  170. free(p->bomb);
  171. }