player.c 4.5 KB

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  1. /*
  2. * File: player.c
  3. * Author: Arthur Brandao
  4. *
  5. * Created on 28 novembre 2018
  6. */
  7. #include <stdio.h>
  8. #include <stdlib.h>
  9. #include "player.h"
  10. #include "object.h"
  11. void create_player(Player* p, Client* c){
  12. //Initialisation valeurs
  13. p->ini = true;
  14. p->id = c->id;
  15. p->cli = c;
  16. p->x = 1;
  17. p->y = 1;
  18. p->life = 100;
  19. p->maxLife = 100;
  20. p->speed = 1;
  21. p->classicBomb = 1;
  22. p->mine = 0;
  23. p->remoteBomb = 0;
  24. p->maxBomb = 2;
  25. p->bombUp = 0;
  26. p->bombDown = 0;
  27. p->firePower = 0;
  28. p->scooter = 0;
  29. p->brokenLeg = 0;
  30. p->lifeMax = 0;
  31. p->lifeUp = 0;
  32. p->major = 0;
  33. p->remote = malloc(sizeof(Object));
  34. object_ini(p->remote);
  35. }
  36. void describe_player(Player* p, JsonEncoder* desc){
  37. JsonEncoder* bonus = malloc(sizeof(JsonEncoder));
  38. JsonArray* bm = malloc(sizeof(JsonArray));
  39. //Initialisation
  40. ini_encoder(desc);
  41. ini_encoder(bonus);
  42. ini_array_encoder(bm);
  43. //Calcul bonus malus
  44. if(p->bombUp > 0){
  45. add_string(bonus, "class", "bomb_up");
  46. add_integer(bonus, "number", p->bombUp);
  47. add_array_object(bm, bonus);
  48. clean_json_encoder(bonus);
  49. }
  50. if(p->bombDown > 0){
  51. add_string(bonus, "class", "bomb_down");
  52. add_integer(bonus, "number", p->bombDown);
  53. add_array_object(bm, bonus);
  54. }
  55. if(p->firePower > 0){
  56. add_string(bonus, "class", "fire_power");
  57. add_integer(bonus, "number", p->firePower);
  58. add_array_object(bm, bonus);
  59. clean_json_encoder(bonus);
  60. }
  61. if(p->scooter > 0){
  62. add_string(bonus, "class", "scooter");
  63. add_integer(bonus, "number", p->scooter);
  64. add_array_object(bm, bonus);
  65. clean_json_encoder(bonus);
  66. }
  67. if(p->brokenLeg > 0){
  68. add_string(bonus, "class", "broken_leg");
  69. add_integer(bonus, "number", p->brokenLeg);
  70. add_array_object(bm, bonus);
  71. clean_json_encoder(bonus);
  72. }
  73. if(p->lifeUp > 0){
  74. add_string(bonus, "class", "life_up");
  75. add_integer(bonus, "number", p->lifeUp);
  76. add_array_object(bm, bonus);
  77. clean_json_encoder(bonus);
  78. }
  79. if(p->lifeMax > 0){
  80. add_string(bonus, "class", "life_max");
  81. add_integer(bonus, "number", p->lifeMax);
  82. add_array_object(bm, bonus);
  83. clean_json_encoder(bonus);
  84. }
  85. if(p->major > 0){
  86. add_string(bonus, "class", "major");
  87. add_integer(bonus, "number", p->major);
  88. add_array_object(bm, bonus);
  89. clean_json_encoder(bonus);
  90. }
  91. //Ajout valeur
  92. add_integer(desc, "id", p->id);
  93. add_integer(desc, "life", p->life);
  94. add_integer(desc, "maxLife", p->maxLife);
  95. add_integer(desc, "speed", p->speed);
  96. add_integer(desc, "currentNbClassicBomb", p->classicBomb);
  97. add_integer(desc, "currentNbMine", p->mine);
  98. add_integer(desc, "currentNbRemoteBomb", p->remoteBomb);
  99. add_integer(desc, "maxNbBomb", p->maxBomb);
  100. add_array(desc, "bonus-malus", bm);
  101. //Nettoyage
  102. clean_json_array(bm);
  103. free(bonus);
  104. free(bm);
  105. }
  106. void describe_short_player(Player* p, JsonEncoder* desc){
  107. char pos[40];
  108. //Creation chaine
  109. memset(pos, 0, 40);
  110. snprintf(pos, 40, "%d,%d", p->x, p->y);
  111. //Creation JSON
  112. ini_encoder(desc);
  113. add_integer(desc, "id", p->id);
  114. add_string(desc, "pos", pos);
  115. }
  116. void add_player_object(Player* p, int type){
  117. switch(type){
  118. case OBJ_BCLASSIC:
  119. p->classicBomb++;
  120. break;
  121. case OBJ_BMINE:
  122. p->mine++;
  123. break;
  124. case OBJ_BREMOTE:
  125. p->remoteBomb++;
  126. break;
  127. case OBJ_BOMBUP:
  128. p->bombUp++;
  129. p->maxBomb++;
  130. break;
  131. case OBJ_BOMBDOWN:
  132. p->bombDown++;
  133. if(p->maxBomb > 1){
  134. p->maxBomb--;
  135. }
  136. break;
  137. case OBJ_FIREPOWER:
  138. p->firePower++;
  139. break;
  140. case OBJ_SCOOTER:
  141. p->scooter++;
  142. p->speed++;
  143. break;
  144. case OBJ_BROKENLEG:
  145. p->brokenLeg++;
  146. if(p->speed > 1){
  147. p->speed--;
  148. }
  149. break;
  150. case OBJ_LIFEUP:
  151. p->lifeUp++;
  152. p->maxLife = (int) p->maxLife * 1.1;
  153. break;
  154. case OBJ_LIFEMAX:
  155. p->lifeMax++;
  156. p->life = p->maxLife;
  157. break;
  158. case OBJ_MAJOR:
  159. if(p->major == 0){
  160. p->major = 1;
  161. }
  162. break;
  163. }
  164. }
  165. void delete_player(Player* p){
  166. p->cli = NULL;
  167. p->ini = false;
  168. object_clean(p->remote);
  169. free(p->remote);
  170. }