player.c 3.2 KB

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  1. /*
  2. * File: player.c
  3. * Author: Arthur Brandao
  4. *
  5. * Created on 28 novembre 2018
  6. */
  7. #include <stdio.h>
  8. #include <stdlib.h>
  9. #include "player.h"
  10. void create_player(Player* p, Client* c){
  11. //Initialisation valeurs
  12. p->ini = true;
  13. p->id = c->id;
  14. p->cli = c;
  15. p->x = 0;
  16. p->y = 0;
  17. p->life = 100;
  18. p->maxLife = 100;
  19. p->speed = 1;
  20. p->classicBomb = 1;
  21. p->mine = 0;
  22. p->remoteBomb = 0;
  23. p->maxBomb = 2;
  24. p->bombUp = 0;
  25. p->bombDown = 0;
  26. p->firePower = 0;
  27. p->scooter = 0;
  28. p->brokenLeg = 0;
  29. p->lifeMax = 0;
  30. p->lifeUp = 0;
  31. p->major = false;
  32. }
  33. JsonEncoder* describe_player(Player* p){
  34. JsonEncoder* desc = malloc(sizeof(JsonEncoder));
  35. JsonArray* bonus = malloc(sizeof(JsonArray));
  36. char buffer[BUFFER_SIZE];
  37. //Initialisation
  38. ini_encoder(desc);
  39. ini_array_encoder(bonus);
  40. //Calcul bonus malus
  41. if(p->bombUp > 0){
  42. memset(buffer, 0, BUFFER_SIZE);
  43. snprintf(buffer, BUFFER_SIZE, "{\"class\": \"bomb_up\", \"number\": %d}", p->bombUp);
  44. add_array_value(bonus, buffer);
  45. }
  46. if(p->bombDown > 0){
  47. memset(buffer, 0, BUFFER_SIZE);
  48. snprintf(buffer, BUFFER_SIZE, "{\"class\": \"bomb_down\", \"number\": %d}", p->bombDown);
  49. add_array_value(bonus, buffer);
  50. }
  51. if(p->firePower > 0){
  52. memset(buffer, 0, BUFFER_SIZE);
  53. snprintf(buffer, BUFFER_SIZE, "{\"class\": \"fire_power\", \"number\": %d}", p->firePower);
  54. add_array_value(bonus, buffer);
  55. }
  56. if(p->scooter > 0){
  57. memset(buffer, 0, BUFFER_SIZE);
  58. snprintf(buffer, BUFFER_SIZE, "{\"class\": \"scooter\", \"number\": %d}", p->scooter);
  59. add_array_value(bonus, buffer);
  60. }
  61. if(p->brokenLeg > 0){
  62. memset(buffer, 0, BUFFER_SIZE);
  63. snprintf(buffer, BUFFER_SIZE, "{\"class\": \"broken_leg\", \"number\": %d}", p->brokenLeg);
  64. add_array_value(bonus, buffer);
  65. }
  66. if(p->lifeUp > 0){
  67. memset(buffer, 0, BUFFER_SIZE);
  68. snprintf(buffer, BUFFER_SIZE, "{\"class\": \"life_up\", \"number\": %d}", p->lifeUp);
  69. add_array_value(bonus, buffer);
  70. }
  71. if(p->lifeMax > 0){
  72. memset(buffer, 0, BUFFER_SIZE);
  73. snprintf(buffer, BUFFER_SIZE, "{\"class\": \"life_max\", \"number\": %d}", p->lifeMax);
  74. add_array_value(bonus, buffer);
  75. }
  76. //Ajout valeur
  77. add_integer(desc, "id", p->id);
  78. add_integer(desc, "life", p->life);
  79. add_integer(desc, "maxLife", p->maxLife);
  80. add_integer(desc, "speed", p->speed);
  81. add_integer(desc, "currentNbClassicBomb", p->classicBomb);
  82. add_integer(desc, "currentNbMine", p->mine);
  83. add_integer(desc, "currentNbRemoteBomb", p->remoteBomb);
  84. add_integer(desc, "maxNbBomb", p->maxBomb);
  85. add_array(desc, "bonus-malus", bonus);
  86. //Nettoyage
  87. clean_json_array(bonus);
  88. free(bonus);
  89. return desc;
  90. }
  91. JsonEncoder* describe_short_player(Player* p){
  92. char pos[40];
  93. JsonEncoder* desc = malloc(sizeof(JsonEncoder));
  94. //Creation chaine
  95. memset(pos, 0, 40);
  96. snprintf(pos, 40, "%d,%d", p->x, p->y);
  97. //Creation JSON
  98. ini_encoder(desc);
  99. add_integer(desc, "id", p->id);
  100. add_string(desc, "pos", pos);
  101. return desc;
  102. }
  103. void delete_player(Player* p){
  104. p->cli = NULL;
  105. p->ini = false;
  106. }