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							- /*
 
-  * Konami-JS ~
 
-  * :: Now with support for touch events and multiple instances for
 
-  * :: those situations that call for multiple easter eggs!
 
-  * Code: https://github.com/georgemandis/konami-js
 
-  * Copyright (c) 2009 George Mandis (https://george.mand.is)
 
-  * Version: 1.6.3 (11/11/2021)
 
-  * Licensed under the MIT License (http://opensource.org/licenses/MIT)
 
-  * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1+ and Android
 
-  */
 
- var Konami = function (callback) {
 
-     var konami = {
 
-         addEvent: function (obj, type, fn, ref_obj) {
 
-             if (obj.addEventListener)
 
-                 obj.addEventListener(type, fn, false);
 
-             else if (obj.attachEvent) {
 
-                 // IE
 
-                 obj["e" + type + fn] = fn;
 
-                 obj[type + fn] = function () {
 
-                     obj["e" + type + fn](window.event, ref_obj);
 
-                 }
 
-                 obj.attachEvent("on" + type, obj[type + fn]);
 
-             }
 
-         },
 
-         removeEvent: function (obj, eventName, eventCallback) {
 
-             if (obj.removeEventListener) {
 
-                 obj.removeEventListener(eventName, eventCallback);
 
-             } else if (obj.attachEvent) {
 
-                 obj.detachEvent(eventName);
 
-             }
 
-         },
 
-         input: "",
 
-         pattern: "38384040373937396665",
 
-         keydownHandler: function (e, ref_obj) {
 
-             if (ref_obj) {
 
-                 konami = ref_obj;
 
-             } // IE
 
-             konami.input += e ? e.keyCode : event.keyCode;
 
-             if (konami.input.length > konami.pattern.length) {
 
-                 konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
 
-             }
 
-             if (konami.input === konami.pattern) {
 
-                 konami.code(konami._currentLink);
 
-                 konami.input = '';
 
-                 e.preventDefault();
 
-                 return false;
 
-             }
 
-         },
 
-         load: function (link) {
 
-             this._currentLink = link;
 
-             this.addEvent(document, "keydown", this.keydownHandler, this);
 
-             this.iphone.load(link);
 
-         },
 
-         unload: function () {
 
-             this.removeEvent(document, 'keydown', this.keydownHandler);
 
-             this.iphone.unload();
 
-         },
 
-         code: function (link) {
 
-             window.location = link
 
-         },
 
-         iphone: {
 
-             start_x: 0,
 
-             start_y: 0,
 
-             stop_x: 0,
 
-             stop_y: 0,
 
-             tap: false,
 
-             capture: false,
 
-             orig_keys: "",
 
-             keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
 
-             input: [],
 
-             code: function (link) {
 
-                 konami.code(link);
 
-             },
 
-             touchmoveHandler: function (e) {
 
-                 if (e.touches.length === 1 && konami.iphone.capture === true) {
 
-                     var touch = e.touches[0];
 
-                     konami.iphone.stop_x = touch.pageX;
 
-                     konami.iphone.stop_y = touch.pageY;
 
-                     konami.iphone.tap = false;
 
-                     konami.iphone.capture = false;
 
-                     konami.iphone.check_direction();
 
-                 }
 
-             },
 
-             touchendHandler: function () {
 
-                 konami.iphone.input.push(konami.iphone.check_direction());
 
-                 if (konami.iphone.input.length > konami.iphone.keys.length) konami.iphone.input.shift();
 
-                 if (konami.iphone.input.length === konami.iphone.keys.length) {
 
-                     var match = true;
 
-                     for (var i = 0; i < konami.iphone.keys.length; i++) {
 
-                         if (konami.iphone.input[i] !== konami.iphone.keys[i]) {
 
-                             match = false;
 
-                         }
 
-                     }
 
-                     if (match) {
 
-                         konami.iphone.code(konami._currentLink);
 
-                     }
 
-                 }
 
-             },
 
-             touchstartHandler: function (e) {
 
-                 konami.iphone.start_x = e.changedTouches[0].pageX;
 
-                 konami.iphone.start_y = e.changedTouches[0].pageY;
 
-                 konami.iphone.tap = true;
 
-                 konami.iphone.capture = true;
 
-             },
 
-             load: function (link) {
 
-                 this.orig_keys = this.keys;
 
-                 konami.addEvent(document, "touchmove", this.touchmoveHandler);
 
-                 konami.addEvent(document, "touchend", this.touchendHandler, false);
 
-                 konami.addEvent(document, "touchstart", this.touchstartHandler);
 
-             },
 
-             unload: function () {
 
-                 konami.removeEvent(document, 'touchmove', this.touchmoveHandler);
 
-                 konami.removeEvent(document, 'touchend', this.touchendHandler);
 
-                 konami.removeEvent(document, 'touchstart', this.touchstartHandler);
 
-             },
 
-             check_direction: function () {
 
-                 x_magnitude = Math.abs(this.start_x - this.stop_x);
 
-                 y_magnitude = Math.abs(this.start_y - this.stop_y);
 
-                 x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
 
-                 y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
 
-                 result = (x_magnitude > y_magnitude) ? x : y;
 
-                 result = (this.tap === true) ? "TAP" : result;
 
-                 return result;
 
-             }
 
-         }
 
-     }
 
-     typeof callback === "string" && konami.load(callback);
 
-     if (typeof callback === "function") {
 
-         konami.code = callback;
 
-         konami.load();
 
-     }
 
-     return konami;
 
- };
 
- if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
 
-         module.exports = Konami;
 
- } else {
 
-         if (typeof define === 'function' && define.amd) {
 
-                 define([], function() {
 
-                         return Konami;
 
-                 });
 
-         } else {
 
-                 window.Konami = Konami;
 
-         }
 
- }
 
 
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