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@@ -113,7 +113,7 @@ int handler_game_list(int cliId, JsonParser* json) {
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//Creation reponse
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ini_encoder(&reponse);
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add_string(&reponse, "action", "game/list");
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- add_string(&reponse, "status", "200");
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+ add_integer(&reponse, "status", 200);
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add_string(&reponse, "message", "ok");
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if (nb == 0) {
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add_integer(&reponse, "numberGameList", 0);
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@@ -157,7 +157,7 @@ int handler_game_create(int cliId, JsonParser* json) {
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add_string(&reponse, "action", "game/create");
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//Verif nom non existant
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if (search_game(name) != ERR) {
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- add_string(&reponse, "status", "501");
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+ add_integer(&reponse, "status", 501);
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add_string(&reponse, "message", "Cannot create game");
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if (!send_client(cliId, &reponse)) {
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adderror("Impossible de répondre au client");
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@@ -168,7 +168,7 @@ int handler_game_create(int cliId, JsonParser* json) {
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//Creation
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index = create_game(name, map);
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if (index == ERR) {
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- add_string(&reponse, "status", "501");
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+ add_integer(&reponse, "status", 501);
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add_string(&reponse, "message", "Cannot create game");
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if (!send_client(cliId, &reponse)) {
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adderror("Impossible de répondre au client");
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@@ -180,7 +180,7 @@ int handler_game_create(int cliId, JsonParser* json) {
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joueur = add_player(&game[index], cliId);
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if (joueur == ERR) {
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stop_game(&game[index]);
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- add_string(&reponse, "status", "501");
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+ add_integer(&reponse, "status", 501);
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add_string(&reponse, "message", "Cannot create game");
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if (!send_client(cliId, &reponse)) {
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adderror("Impossible de répondre au client");
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@@ -193,9 +193,9 @@ int handler_game_create(int cliId, JsonParser* json) {
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//Ajout infos
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msg = new_string(25 + strlen(map));
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sprintf(msg, "Game created with %s", map);
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- add_string(&reponse, "status", "201");
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+ add_integer(&reponse, "status", 201);
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add_string(&reponse, "message", msg);
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- add_string(&reponse, "startPos", "0,0");
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+ add_string(&reponse, "startPos", "1,1");
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free(msg);
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//Envoi
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if (!send_client(cliId, &reponse)) {
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@@ -228,34 +228,37 @@ int handler_game_join(int cliId, JsonParser* json) {
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//Verif game existe
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index = search_game(name);
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if (index == ERR) {
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- add_string(&reponse, "status", "501");
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+ add_integer(&reponse, "status", 501);
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add_string(&reponse, "message", "Cannot join the game");
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if (!send_client(cliId, &reponse)) {
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adderror("Impossible de répondre au client");
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}
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clean_json_encoder(&reponse);
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+ free(name);
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return FAIL;
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}
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//Ajout du joueur dans la partie
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joueur = add_player(&game[index], cliId);
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if (joueur == ERR) {
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- add_string(&reponse, "status", "501");
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+ add_integer(&reponse, "status", 501);
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add_string(&reponse, "message", "Cannot join the game");
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if (!send_client(cliId, &reponse)) {
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adderror("Impossible de répondre au client");
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}
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clean_json_encoder(&reponse);
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+ free(name);
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return FAIL;
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}
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//Recup info
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describe_game(&game[index], joueur, &reponse);
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//Ajout infos
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- add_string(&reponse, "status", "201");
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- add_string(&reponse, "startPos", "0,0");
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+ add_integer(&reponse, "status", 201);
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+ add_string(&reponse, "startPos", "1,1");
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//Envoi
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if (!send_client(cliId, &reponse)) {
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adderror("Impossible de répondre au client");
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clean_json_encoder(&reponse);
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+ free(name);
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return FAIL;
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}
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//Nettoyage
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@@ -306,7 +309,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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char* move;
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int index, x = 0, y = 0;
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Player* p = NULL;
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- boolean mine = false;
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+ boolean ok = false, mine = false;
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JsonEncoder reponse;
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//Verification arguments
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if (get_pos(json, "move") == JSON_ERROR) {
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@@ -318,7 +321,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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index = search_client_game(cliId);
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if (index == ERR) {
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free(move);
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- clean_json_encoder(&reponse);
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+ adderror("La game du client n'existe pas");
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return FAIL;
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}
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//Recup le joueur
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@@ -333,12 +336,15 @@ int handler_player_move(int cliId, JsonParser* json) {
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pthread_mutex_unlock(&playerMutex[(index * MAXPLAYER) + i]);
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}
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if (p == NULL) {
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+ pthread_mutex_unlock(&gameMutex[index]);
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free(move);
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+ adderror("Aucun joueur associé au client");
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return FAIL;
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}
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//Regarde si le joueur peut bouger
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if (strncmp(move, "up", 2) == 0) {
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if (p->y > 0 && !player_collision(&game[index], p->x, p->y - 1) && (game[index].map[p->x][p->y - 1] == '_' /*Vide*/ || game[index].map[p->x][p->y - 1] == '2' /*Mine*/)) {
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+ ok = true;
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//Bouge le joueur sur la carte
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p->y--;
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//Si marche sur une mine
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@@ -351,6 +357,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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}
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} else if (strncmp(move, "down", 4) == 0) {
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if (p->y < game[index].height && !player_collision(&game[index], p->x, p->y + 1) && (game[index].map[p->x][p->y + 1] == '_' /*Vide*/ || game[index].map[p->x][p->y + 1] == '2' /*Mine*/)) {
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+ ok = true;
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//Bouge le joueur sur la carte
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p->y++;
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//Si marche sur une mine
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@@ -361,8 +368,9 @@ int handler_player_move(int cliId, JsonParser* json) {
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y = p->y;
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}
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}
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- } else if (strncmp(move, "left", 4) == 4) {
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+ } else if (strncmp(move, "left", 4) == 0) {
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if (p->x > 0 && !player_collision(&game[index], p->x - 1, p->y) && (game[index].map[p->x - 1][p->y] == '_' /*Vide*/ || game[index].map[p->x - 1][p->y] == '2' /*Mine*/)) {
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+ ok = true;
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//Bouge le joueur sur la carte
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p->x--;
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//Si marche sur une mine
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@@ -375,6 +383,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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}
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} else if (strncmp(move, "right", 4) == 0) {
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if (p->x < game[index].width && !player_collision(&game[index], p->x + 1, p->y) && (game[index].map[p->x + 1][p->y] == '_' /*Vide*/ || game[index].map[p->x + 1][p->y] == '2' /*Mine*/)) {
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+ ok = true;
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//Bouge le joueur sur la carte
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p->x++;
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//Si marche sur une mine
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@@ -388,22 +397,23 @@ int handler_player_move(int cliId, JsonParser* json) {
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} else {
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pthread_mutex_unlock(&gameMutex[index]);
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free(move);
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- send_err_client(cliId, EREQUEST);
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adderror("Le json du client est incorrect");
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return FAIL;
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}
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pthread_mutex_unlock(&gameMutex[index]);
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- //Notifie les joueurs
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- ini_encoder(&reponse);
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- add_integer(&reponse, "player", cliId);
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- add_string(&reponse, "move", move);
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- notify_player(&game[index], "POST", "player/position/update", &reponse, -1);
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- //Si marche sur une mine
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- if (mine) {
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- printf("Mine %d %d", x, y);
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+ //Notifie les joueurs si mouvement ok
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+ if (ok) {
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+ ini_encoder(&reponse);
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+ add_integer(&reponse, "player", cliId);
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+ add_string(&reponse, "move", move);
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+ notify_player(&game[index], "POST", "player/position/update", &reponse, -1);
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+ //Si marche sur une mine
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+ if (mine) {
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+ printf("Mine %d %d", x, y);
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+ }
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}
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//Nettoyage
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clean_json_encoder(&reponse);
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free(move);
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return SUCCESS;
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-}
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+}
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