|  | @@ -113,7 +113,7 @@ int handler_game_list(int cliId, JsonParser* json) {
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				|  |  |      //Creation reponse
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				|  |  |      ini_encoder(&reponse);
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				|  |  |      add_string(&reponse, "action", "game/list");
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				|  |  | -    add_string(&reponse, "status", "200");
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				|  |  | +    add_integer(&reponse, "status", 200);
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				|  |  |      add_string(&reponse, "message", "ok");
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				|  |  |      if (nb == 0) {
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				|  |  |          add_integer(&reponse, "numberGameList", 0);
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				|  | @@ -157,7 +157,7 @@ int handler_game_create(int cliId, JsonParser* json) {
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				|  |  |      add_string(&reponse, "action", "game/create");
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				|  |  |      //Verif nom non existant
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				|  |  |      if (search_game(name) != ERR) {
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				|  |  | -        add_string(&reponse, "status", "501");
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				|  |  | +        add_integer(&reponse, "status", 501);
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				|  |  |          add_string(&reponse, "message", "Cannot create game");
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				|  |  |          if (!send_client(cliId, &reponse)) {
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				|  |  |              adderror("Impossible de répondre au client");
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				|  | @@ -168,7 +168,7 @@ int handler_game_create(int cliId, JsonParser* json) {
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				|  |  |      //Creation
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				|  |  |      index = create_game(name, map);
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				|  |  |      if (index == ERR) {
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				|  |  | -        add_string(&reponse, "status", "501");
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				|  |  | +        add_integer(&reponse, "status", 501);
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				|  |  |          add_string(&reponse, "message", "Cannot create game");
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				|  |  |          if (!send_client(cliId, &reponse)) {
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				|  |  |              adderror("Impossible de répondre au client");
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				|  | @@ -180,7 +180,7 @@ int handler_game_create(int cliId, JsonParser* json) {
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				|  |  |      joueur = add_player(&game[index], cliId);
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				|  |  |      if (joueur == ERR) {
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				|  |  |          stop_game(&game[index]);
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				|  |  | -        add_string(&reponse, "status", "501");
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				|  |  | +        add_integer(&reponse, "status", 501);
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				|  |  |          add_string(&reponse, "message", "Cannot create game");
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				|  |  |          if (!send_client(cliId, &reponse)) {
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				|  |  |              adderror("Impossible de répondre au client");
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				|  | @@ -193,9 +193,9 @@ int handler_game_create(int cliId, JsonParser* json) {
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				|  |  |      //Ajout infos
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				|  |  |      msg = new_string(25 + strlen(map));
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				|  |  |      sprintf(msg, "Game created with %s", map);
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				|  |  | -    add_string(&reponse, "status", "201");
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				|  |  | +    add_integer(&reponse, "status", 201);
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				|  |  |      add_string(&reponse, "message", msg);
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				|  |  | -    add_string(&reponse, "startPos", "0,0");
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				|  |  | +    add_string(&reponse, "startPos", "1,1");
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				|  |  |      free(msg);
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				|  |  |      //Envoi
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				|  |  |      if (!send_client(cliId, &reponse)) {
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				|  | @@ -228,34 +228,37 @@ int handler_game_join(int cliId, JsonParser* json) {
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				|  |  |      //Verif game existe
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				|  |  |      index = search_game(name);
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				|  |  |      if (index == ERR) {
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				|  |  | -        add_string(&reponse, "status", "501");
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				|  |  | +        add_integer(&reponse, "status", 501);
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				|  |  |          add_string(&reponse, "message", "Cannot join the game");
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				|  |  |          if (!send_client(cliId, &reponse)) {
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				|  |  |              adderror("Impossible de répondre au client");
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				|  |  |          }
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				|  |  |          clean_json_encoder(&reponse);
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				|  |  | +        free(name);
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				|  |  |          return FAIL;
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				|  |  |      }
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				|  |  |      //Ajout du joueur dans la partie
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				|  |  |      joueur = add_player(&game[index], cliId);
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				|  |  |      if (joueur == ERR) {
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				|  |  | -        add_string(&reponse, "status", "501");
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				|  |  | +        add_integer(&reponse, "status", 501);
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				|  |  |          add_string(&reponse, "message", "Cannot join the game");
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				|  |  |          if (!send_client(cliId, &reponse)) {
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				|  |  |              adderror("Impossible de répondre au client");
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				|  |  |          }
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				|  |  |          clean_json_encoder(&reponse);
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				|  |  | +        free(name);
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				|  |  |          return FAIL;
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				|  |  |      }
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				|  |  |      //Recup info
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				|  |  |      describe_game(&game[index], joueur, &reponse);
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				|  |  |      //Ajout infos
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				|  |  | -    add_string(&reponse, "status", "201");
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				|  |  | -    add_string(&reponse, "startPos", "0,0");
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				|  |  | +    add_integer(&reponse, "status", 201);
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				|  |  | +    add_string(&reponse, "startPos", "1,1");
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				|  |  |      //Envoi
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				|  |  |      if (!send_client(cliId, &reponse)) {
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				|  |  |          adderror("Impossible de répondre au client");
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				|  |  |          clean_json_encoder(&reponse);
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				|  |  | +        free(name);
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				|  |  |          return FAIL;
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				|  |  |      }
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				|  |  |      //Nettoyage
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				|  | @@ -306,7 +309,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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				|  |  |      char* move;
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				|  |  |      int index, x = 0, y = 0;
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				|  |  |      Player* p = NULL;
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				|  |  | -    boolean mine = false;
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				|  |  | +    boolean ok = false, mine = false;
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				|  |  |      JsonEncoder reponse;
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				|  |  |      //Verification arguments
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				|  |  |      if (get_pos(json, "move") == JSON_ERROR) {
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				|  | @@ -318,7 +321,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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				|  |  |      index = search_client_game(cliId);
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				|  |  |      if (index == ERR) {
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				|  |  |          free(move);
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				|  |  | -        clean_json_encoder(&reponse);
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				|  |  | +        adderror("La game du client n'existe pas");
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				|  |  |          return FAIL;
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				|  |  |      }
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				|  |  |      //Recup le joueur
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				|  | @@ -333,12 +336,15 @@ int handler_player_move(int cliId, JsonParser* json) {
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				|  |  |          pthread_mutex_unlock(&playerMutex[(index * MAXPLAYER) + i]);
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				|  |  |      }
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				|  |  |      if (p == NULL) {
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				|  |  | +        pthread_mutex_unlock(&gameMutex[index]);
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				|  |  |          free(move);
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				|  |  | +        adderror("Aucun joueur associé au client");
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				|  |  |          return FAIL;
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				|  |  |      }
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				|  |  |      //Regarde si le joueur peut bouger
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				|  |  |      if (strncmp(move, "up", 2) == 0) {
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				|  |  |          if (p->y > 0 && !player_collision(&game[index], p->x, p->y - 1) && (game[index].map[p->x][p->y - 1] == '_' /*Vide*/ || game[index].map[p->x][p->y - 1] == '2' /*Mine*/)) {
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				|  |  | +            ok = true;
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				|  |  |              //Bouge le joueur sur la carte
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				|  |  |              p->y--;
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				|  |  |              //Si marche sur une mine
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				|  | @@ -351,6 +357,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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				|  |  |          }
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				|  |  |      } else if (strncmp(move, "down", 4) == 0) {
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				|  |  |          if (p->y < game[index].height && !player_collision(&game[index], p->x, p->y + 1) && (game[index].map[p->x][p->y + 1] == '_' /*Vide*/ || game[index].map[p->x][p->y + 1] == '2' /*Mine*/)) {
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				|  |  | +            ok = true;
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				|  |  |              //Bouge le joueur sur la carte
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				|  |  |              p->y++;
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				|  |  |              //Si marche sur une mine
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				|  | @@ -361,8 +368,9 @@ int handler_player_move(int cliId, JsonParser* json) {
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				|  |  |                  y = p->y;
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				|  |  |              }
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				|  |  |          }
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				|  |  | -    } else if (strncmp(move, "left", 4) == 4) {
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				|  |  | +    } else if (strncmp(move, "left", 4) == 0) {
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				|  |  |          if (p->x > 0 && !player_collision(&game[index], p->x - 1, p->y) && (game[index].map[p->x - 1][p->y] == '_' /*Vide*/ || game[index].map[p->x - 1][p->y] == '2' /*Mine*/)) {
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				|  |  | +            ok = true;
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				|  |  |              //Bouge le joueur sur la carte
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				|  |  |              p->x--;
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				|  |  |              //Si marche sur une mine
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				|  | @@ -375,6 +383,7 @@ int handler_player_move(int cliId, JsonParser* json) {
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				|  |  |          }
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				|  |  |      } else if (strncmp(move, "right", 4) == 0) {
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				|  |  |          if (p->x < game[index].width && !player_collision(&game[index], p->x + 1, p->y) && (game[index].map[p->x + 1][p->y] == '_' /*Vide*/ || game[index].map[p->x + 1][p->y] == '2' /*Mine*/)) {
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				|  |  | +            ok = true;
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				|  |  |              //Bouge le joueur sur la carte
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				|  |  |              p->x++;
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				|  |  |              //Si marche sur une mine
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				|  | @@ -388,22 +397,23 @@ int handler_player_move(int cliId, JsonParser* json) {
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				|  |  |      } else {
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				|  |  |          pthread_mutex_unlock(&gameMutex[index]);
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				|  |  |          free(move);
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				|  |  | -        send_err_client(cliId, EREQUEST);
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				|  |  |          adderror("Le json du client est incorrect");
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				|  |  |          return FAIL;
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				|  |  |      }
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				|  |  |      pthread_mutex_unlock(&gameMutex[index]);
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				|  |  | -    //Notifie les joueurs
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				|  |  | -    ini_encoder(&reponse);
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				|  |  | -    add_integer(&reponse, "player", cliId);
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				|  |  | -    add_string(&reponse, "move", move);
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				|  |  | -    notify_player(&game[index], "POST", "player/position/update", &reponse, -1);
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				|  |  | -    //Si marche sur une mine
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				|  |  | -    if (mine) {
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				|  |  | -        printf("Mine %d %d", x, y);
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				|  |  | +    //Notifie les joueurs si mouvement ok
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				|  |  | +    if (ok) {
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				|  |  | +        ini_encoder(&reponse);
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				|  |  | +        add_integer(&reponse, "player", cliId);
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				|  |  | +        add_string(&reponse, "move", move);
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				|  |  | +        notify_player(&game[index], "POST", "player/position/update", &reponse, -1);
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				|  |  | +        //Si marche sur une mine
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				|  |  | +        if (mine) {
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				|  |  | +            printf("Mine %d %d", x, y);
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				|  |  | +        }
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				|  |  |      }
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				|  |  |      //Nettoyage
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				|  |  |      clean_json_encoder(&reponse);
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				|  |  |      free(move);
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				|  |  |      return SUCCESS;
 | 
	
		
			
				|  |  | -}
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				|  |  | +}
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